The Hut (12 images)

I designed, modeled and texture this hut for VR, it is textured in Substance Painter. Some of the fabric I scanned myself with a phone camera as I was experimenting with texturing using various methods.

Run Down Hut

Run Down Hut

Run Down Hut

Run Down Hut

Run Down Hut

Run Down Hut

Run Down Hut

Run Down Hut

A video of the scanned fabric, showing the captured fabric reacting to the light indicating that the normal are properly captured

A photo of the fabric samples that I've scanned and used as a texture on the hut.

A photo of the fabric samples that I've scanned and used as a texture on the hut.

Run Down Hut

Run Down Hut

Run Down Hut

Run Down Hut

Run Down Hut

Run Down Hut

Run Down Hut

Run Down Hut

Scanned Burlap

The Hut - Wire frame| It is a hero asset so it is dense in poly count. The overall scene was small, so I didn't care about trying to reduce the polys where it is not needed. But, if optimizing the performance was an issue, I would do a poly reduction pass

The Hut - Wire frame| It is a hero asset so it is dense in poly count. The overall scene was small, so I didn't care about trying to reduce the polys where it is not needed. But, if optimizing the performance was an issue, I would do a poly reduction pass

Their are 4 sets of texture maps. These are the first 2 sets

Their are 4 sets of texture maps. These are the first 2 sets

Their are 4 sets of texture maps. These are the second 2 sets

Their are 4 sets of texture maps. These are the second 2 sets

The Hut - Wire frame| It is a hero asset so it is dense in poly count. The overall scene was small, so I didn't care about trying to reduce the polys where it is not needed. But, if optimizing the performance was an issue, I would do a poly reduction pass

The Hut - Wire frame| It is a hero asset so it is dense in poly count. The overall scene was small, so I didn't care about trying to reduce the polys where it is not needed. But, if optimizing the performance was an issue, I would do a poly reduction pass