The Hut (12 images)

I designed, modeled and texture this hut for VR, it is textured in Substance Painter. Some of the fabric I scanned myself with a phone camera as I was experimenting with texturing using various methods.

Sherif habashi 00 b

Run Down Hut

Sherif habashi 01

Run Down Hut

Sherif habashi 02 a

Run Down Hut

Sherif habashi 02 b

Run Down Hut

A video of the scanned fabric, showing the captured fabric reacting to the light indicating that the normal are properly captured

Sherif habashi img 1271

A photo of the fabric samples that I've scanned and used as a texture on the hut.

Sherif habashi 02 d

Run Down Hut

Sherif habashi 03

Run Down Hut

Sherif habashi 09

Run Down Hut

Sherif habashi 10

Run Down Hut

Scanned Burlap

Sherif habashi hut wireframe

The Hut - Wire frame| It is a hero asset so it is dense in poly count. The overall scene was small, so I didn't care about trying to reduce the polys where it is not needed. But, if optimizing the performance was an issue, I would do a poly reduction pass

Sherif habashi hut textures1

Their are 4 sets of texture maps. These are the first 2 sets

Sherif habashi hut textures2

Their are 4 sets of texture maps. These are the second 2 sets

Sherif habashi capture 01

The Hut - Wire frame| It is a hero asset so it is dense in poly count. The overall scene was small, so I didn't care about trying to reduce the polys where it is not needed. But, if optimizing the performance was an issue, I would do a poly reduction pass