Sci-Fi Air Purifiers

I designed and created these large-scale Air Purifiers from concept through final in-engine implementation. Their purpose in the world was to cleanse the atmosphere of long-term fire, smoke, and ash contamination, helping make the surrounding zone habitable again.

I developed the concept design, modeled the asset from scratch, created the textures and materials, and carried it through final integration in Unreal Engine. The asset was built specifically for a Nanite workflow using dense geometry, which supported the layered material system and provided the vertex density needed for detailed vertex painting and surface variation directly in Unreal.