The abandoned train station
I led the environment asset production process, overseeing visual quality, technical execution, optimization, and consistency across the space. I also oversaw the development of the modular environment kit, providing direction and feedback to ensure the pieces worked together visually, supported efficient level construction, and met our technical requirements. Throughout production, I reviewed work from the Sperasoft team and provided ongoing feedback on style, quality, fidelity, and performance.
In addition to leading the team, I remained hands-on with the environment. I designed several of the buildings using the modular kit, and reworked selected marketplace assets by cleaning up geometry, creating new textures in Substance Painter, and bringing them in line with SHRAPNEL’s visual language and production standards.